About This Game Gold, legendary items, and more await you! With huge golems, interdimensional beings, demons, monster lobsters, and much, much more to slay, the only thing that ISN'T standing in your way is a paywall - Soda Dungeon is completely free to play, with no frustrating timers, lives system, or anything that might get in the way of a thirsty traveler's dungeon delving.For a little taste of their favorite brew, heroes will brave goblins, demons, lobsters, and more to bring home the treasure for you. Use that sweet dungeon loot to improve your tavern and purchase new sodas to sling to lure different classes to hire.Manage your team of caffeine-crazed adventurers as they raid the local dungeon for treasure. Attract valuable classes such as the Thief, Knight, Healer, Darkmage, Shifter, and more. After gearing up your team, you can control the action with classic turn-based RPG combat, or enable “Auto-Combat” where you can step away from the game, let your team go questing, and reap the rewards when you return!Ascend higher and higher in the dungeon as you advance through new dimensions, face huge dungeon bosses, and unlock the power of the ancient soda relics! 7aa9394dea Title: Soda DungeonGenre: Casual, Free to Play, RPGDeveloper:AN Productions, PoxpowerPublisher:Armor Games StudiosRelease Date: 6 Feb, 2017 Download Soda Dungeon .zip soda dungeon 600. soda dungeon shifter. soda dungeon items. soda dungeon lvl 500 boss hp. soda dungeon game. soda dungeon hacked apk download. download game soda dungeon mod apk. soda dungeon endgame party. soda dungeon how many dimensions. soda dungeon time cheat. soda dungeon download pc. soda dungeon fury xtreme. soda dungeon out of control adventurers. descargar soda dungeon para pc. soda dungeon cracked apk. soda dungeon full version hacked. soda dungeon item find chance. soda dungeon full version apk. soda dungeon android oyun club. soda dungeon 1.2 42 mod apk. descargar soda dungeon apk. soda dungeon fork nerf. soda dungeon max level. soda dungeon crack. soda dungeon hacked apk 1.2.43. soda dungeon final dimension. soda dungeon full hacked. soda dungeon download save file. soda dungeon soda junkie relic. soda dungeon level 400 reform. soda dungeon lite hacked. soda dungeon fighting spirit. soda dungeon youtube. soda dungeon level 80. soda dungeon full version download. soda dungeon final level. soda dungeon bottle caps. soda dungeon download mode apk Ok to keep it short and simple. If you like idle games you will find this game appealing. If you do not like idle games stay away from it .The game is pretty simple you are a coward but to still reap the rewards of dungeon crawling you hire soda addicts in the local bar to do your job. You can set the group on automatic mode or use their ability on your own. Playing the group on your own is pretty repitive therefor i set it on automatic. It's a simple yet fun idle game :)8\/10. Soda Dungeon is, essentially, an incremental game. Like Cookie Clicker and Clicker Heroes, the game essentially plays itself, though I'd say that Soda Dungeon both requires more interaction, and rewards the player more for said interaction.You start by hiring heroes, equipping them, then sending them to fight monsters in an ever increasing difficulty dungeon. Every 5 levels there's a miniboss, and every 10 there's a boss. Once you reach level 100 (then 200, then 300), you ascend the world, and gain a new relic, which gives you pretty big bonuses - people who've played Clicker Heroes will recognise what's happening here. Characters do not level up, instead progression is done through items and leveling relics.And really, that's all there is to the game. Like Clicker Heroes, it's very simple, with a surprising amount of depth. It's nice to just have on in the background, checking on it every now and then. Put auto battle on and come back once an hour or so.The art style is, like the game, simple. There's a decent amount of enemy sprites, that are all pretty well drawn. The animations are a little too basic for my liking, but that's not a big deal. I'd like a bit more variety\/interesting visuals, but oh well. I really like the music, but of course it tends to get repetitive after a while.I only really have small issues with the game. This was a mobile game ported to PC, but no keyboard controls have been added (would be nice for selecting abilities). Some of the controls are a little awkward because of this, but it's easy to get over it. I'd also like a bit more control over how the auto battle works.. This is a great idle game. Set up your team and watch them decimate the dungeons and arenas! I have a mere 211 hours on the mobile app, but that is enough time to reach the end of the content and work on the best strategies for team\/item comps.So far the PC port is a great adaptation. It captures all the charm of the original on a much larger screen. Leave it running as you do other activities and check in later. Thank you Afro and Pox for continuing to support this, and I am looking forward to SD2!. I first played it on mobile,Only played for a little bit on PC.It is the same, without ads, and of course, on a bigger screen.Pretty addictive, simple, yet fascinating.You *can* play it like a traditional, turn based RPG game,Or as a simple management game.You can attack manually, or let your party attack by themselves.Choose the gear you FIND in dungeons (or buy in the shop for dirt cheap) or let them be equipped automatically.Manage different classes, items, boosts, powers, items, in a very simple yet effective way.The best of all is you DON'T need to pay even a cent, EVERYTHING if unlockable with igc (in game currency) what you *HAVE* to do is recruit 5 adventurers, the rest is optional (and fun). Soda Dungeon is, essentially, an incremental game. Like Cookie Clicker and Clicker Heroes, the game essentially plays itself, though I'd say that Soda Dungeon both requires more interaction, and rewards the player more for said interaction.You start by hiring heroes, equipping them, then sending them to fight monsters in an ever increasing difficulty dungeon. Every 5 levels there's a miniboss, and every 10 there's a boss. Once you reach level 100 (then 200, then 300), you ascend the world, and gain a new relic, which gives you pretty big bonuses - people who've played Clicker Heroes will recognise what's happening here. Characters do not level up, instead progression is done through items and leveling relics.And really, that's all there is to the game. Like Clicker Heroes, it's very simple, with a surprising amount of depth. It's nice to just have on in the background, checking on it every now and then. Put auto battle on and come back once an hour or so.The art style is, like the game, simple. There's a decent amount of enemy sprites, that are all pretty well drawn. The animations are a little too basic for my liking, but that's not a big deal. I'd like a bit more variety\/interesting visuals, but oh well. I really like the music, but of course it tends to get repetitive after a while.I only really have small issues with the game. This was a mobile game ported to PC, but no keyboard controls have been added (would be nice for selecting abilities). Some of the controls are a little awkward because of this, but it's easy to get over it. I'd also like a bit more control over how the auto battle works.. theres a few things that need fixed but other than that good gamethings for paches in futre1. stop it from crashing on some bosses2.maybe add multiplayer???????. I've actually played this game on mobile, and I've been addicted to it, now that I've it on PC, I can take the game one step further, since I actually ended up breaking my phone. Rip Touchscreen. You'll not be missed. But seriously, I reccomend this game! It's easy to start, and just as easy to finish without paying for anything! Especially with no paywalls, I love the game so much.. This game is the bee's knees!OCD Grinders will be happy.Many character classes to customize parties, you think good, you go far.Or you can brute strength your way thru, that is cool too.Keeps your attention, that is the point, right?Magic (later, but not much later), ninja gear, Katanas, ZC kicks you in the face (Brown, green Mohawk kid!) and magic items that make sense. Bad A$$ magic items to boot (will use em in my dnd game)So refreshing. Like watching a NETFLIX show that has 3+ seasons and all the seasons are good, filled with violence, sex and food. All that you ask for, so far.Ive only played 3 hours :PHave at it.. I can't believe this game is free if I'm honest. So much content and creativity for a free to play game once you really get into it. Very addictive and whatnot. Patch notes 28 Jan 2019: Added XP bar to the character sheets.The game now saves XP for all character classes. Before, XP for all character classes returned to 0 when loading the game.Fixed a bug that prevented player from changing character class after checking equipment.Fixed a bug that returned character to equipment menu instead of character sheet after closing character class menu.Added supply vendor to Shadowlands pyramid map.Added Dholavira Outpost map. (Gate doesn't go anywhere yet.)Added Candle Keep Outpost in the Shadowlands, made the area inaccessible until defeating Candle and Sword contingent at Candle Keep.Added interiors to some House of Life levels.Fixed glow map on round tower mesh so underside of arches do not glow at night.Minor wording and cosmetic changes to menus.. Monthly update, April: New enemies, new challenges in the Shadowlands: Hey everyone! We've had a busy month. We just uploaded an update introducing the Shadowlands, which is the dangerous and mysterious realm behind the world gates. We have new maps, new enemies, and a bunch of bug fixes (and probably introduced plenty of new bugs as well).You can read more details on this update at our Kickstarter page.Development is moving along and we are glad to share this progress with you.. Patch notes 23 February 2019: Added an option for enabling/disabling vsync in the main menu and pause menu.Reserve hexes are now marked with blue instead of green to better differentiate them from the deployed hexes.The game now checks to see whether all lances have been deployed OR if all deployed hexes have been filled before asking if you're sure you want to start the battle. This allows you to start fights in the arena without being questioned.Combat dialog has been moved away from the center of the action, so you can see things like hit point bars and damage popup numbers.Please let me know what you think about these changes. For those of you with screen tearing, please let me know if vsync helps with that. Should I change the colors of the hexes some more? Should I move the combat dialog more/less? Thank you everyone for helping me out with this.. Patch notes 6 March 2019: Added lance names that you can set in the lance setup menu. Lance names appear in combat when you select a lance. Hopefully this will help you differentiate your lances better. To prevent the extra options from overwhelming you, the ability to rename your lances and your army doesn't appear during the tutorial.You can also set your army name in the lance setup menu.Adjusted rim lighting on desert plants. They were too bright and shiny, especially at night.. Patch notes 14 February 2019: Hopefully fixed a rare crash that occurs sometimes when equipping/unequipping items.Fixed a bug where going from lance deployment before a battle, to the lance creation menu, and back to lance deployment, would leave the previously occupied hexes seemingly still occupied.Fixed an error in the XP calculation that was giving higher-level characters more XP and lower-level characters less XP.Fixed a bug where sometimes character classes would not have the level-up cards they are supposed to have. If you have characters in a saved game that do not seem to be earning level-up cards, then on the next level-up, you will be able to draw all of the cards they were supposed to have.Fixed transition when leaving crypt of House of Life in the third Shadowlands area.Candle Outpost now gets unloaded when leaving.Characters now earn XP for reactions.. Monthly update, January: A crazy release day! And looking ahead.: Wow. Just wow. Here we are about 12 hours after release. And I am exhausted. I've spent this whole time juggling 14 different browser tabs, responding to people in Steam, Twitter, Facebook, Twitch, Reddit, forums, and email. We are having a great launch day, and things on the US west coast are just getting started.I've been following all the Twitch and YouTube streams that I possibly can, and I've come up with another big list of bugs I need to go fix. And I'm going to try staying on top of communication with all of you here and elsewhere across the internet. And of course, I need to get back to actually finishing the game.Just FYI, I'm the only one handling both development and PR right now, so please be patient if I can't get to everything right away. Also, I'm overseas right now and my time zone is UTC +2, putting me 7-10 hours ahead of the continental US. So if you want to talk to me in your afternoon, I might not get to you until the next morning.I just want to let all of you know that Early Access is only one milestone of many still to come. I'm not relaxing yet and I remain dedicated to finishing this game.Thank you very much for your interest in Himeko Sutori. I'm sorry if I can't talk to all of you tonight, but I promise I'll be checking in early tomorrow morning.Here's to a great Early Access launch and an eventual polished final release!. Patch notes 18 February 2019: Implemented a fitting room at equipment vendors. It was a relatively large change and it might still be buggy. Please let me know if you come across any problems.Fixed some issues with equipment filtering when changing menus.Fixed some desert buildings that were not turning translucent when the player walks behind them.Edit: Hold on, semi-major bug detected. I'm rolling back to the last version until I can get a new patch up.Edit #2: OK, I think it's fixed. New patch is up.. Patch notes 13 March 2019: Camera now moves to the selected lance during combat. I like it and I think most of you will too, but if you want the option to disable it, let me know.Adjusted camera angle and DOF blur effect.Just now noticed some bugs relating to the new blur settings, and I'm uploading a patch for that right now.. Patch notes 24 February 2019: After selling something, your inventory no longer scrolls back to the top.In the crafting menu, moved the equipment/supplies button to the top of the screen where it's more obvious and next to the filter buttons.Characters who have mastered a character class no longer display a level-up star in the lance setup menu.Fixed a bug that could cause the game to freeze when opening an equipment vendor's window.Fixed a bug that would cause the camera to not load if you saved the game inside the Ellismuir workshop.
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